I Hate Magic Items

I don’t really, but I just read this really interesting article on Critical Hits all about how too many magical items makes them feel less magical, and advice on making things feel more magical in D&D 4e games. I definitely recommend checking it out!

Here’s the thing I’ve come to realize: I don’t like magic items, period. Sure, they are a staple of fantasy literature. And I have a soft spot for certain classes of magical items, like the strange artifact or consumable item that has to be used at just the right time. +1 Swords? Fiery Platemail? Rings of Jumping? Never a fan.

Read the rest at Critical Hits

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Has been the Dungeon Master for the group since the early nineties. It all started when a school friend’s mother ran U1: The Sinister Secret of Saltmarsh for him and some friends. Enthralled by this new thing he'd discovered, he quickly assembled a group of his own and began running games. From that point forward, he was hooked and hasn’t looked back since. He’s run games that run the gamut from old school to indie, and is always looking to try new systems or tinker with existing ones.

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