Mongoose have had a pretty busy month so here are some interesting news bits from their side.
- The D&D 4e Token Set is now back in stock. I took a look at this as it flew under the radar for me. It looks pretty cool. Currently we use Fantasy Grounds which is not as supported as we think it should be as a universal platform. (Not like were getting an online table top eh Wizards…oh I just didn’t did I?) But we are looking to do more in person gaming and this would be pretty freaking cool to bring some useful counters.
-If your looking for a campaign adventure for the Lone Wolf multiplayer book then you will be happy as Terror of the Darklords has hit the shelves
- Another item that hit the shelves is the LBB2: High Guard for Traveller
- Are you in Swindon say around Juy 10th? Then head on over to the Mongoose Publishing offices as you can join in on the open game day there where you can play a game of Traveller or Runequest II. Offices open at 9am and will stay open till 6pm
Anima: Beyond Fantasy is finally going digital via DriveThruRPG or RPGNOW. I really wanted to eventually get this book but dealing with what is on the night stand at the moment.
Are you wanting to know a bit more about combat in Space Hulk: Death Angel? Well FFG has finally given us a look at combat
White Wolf have released a new story telling adventure system scenario entitled Contagion of Law. It’s priced at a lovely $6.99 so head on over to DriveThruRPG and download it.
Now this is pretty freaking cool. From September 23rd to September 26th there is a White Wolf convention in New Orleans. If I could go I would so be there as I am almost sure that it will be a most amazing experience. But for those who can make it out there then head on over to The Grand Masquerade website and get all your info though. Oh and do send us your pics from this event. But please some company out there, think of Montreal won’t you? We need some love.
In a bit of oldish news White Wolf has posted their schedule of upcoming products which go right till June 2011. Now that is advanced warning people. I think they want you to adequately save your cash. Warnings are always good this way. So if your curious then check out the schedule. What are you interested in?
Lot’s of Warhammer happenings over on Fantasy Flight Games site. It seem’s the franchise keeps gaining steam. There is a promising MMO, video games, various RPG’s, the books are more prominent now and I am sure more is coming. Would love to see an animated feature in the near future. Till then though here are some happenings over at Fantasy Flight Games.
- There is a great video up concerning Deathwatch with the head designer and also the IP handler at Games Workshop.
- The Edge of Twilight which is an adventure for Warhammer Fantasy Roleplay concerns a town called Ubersreik which is a very interesting location for your players. Jay Little has a designer diary which takes a look at this town and it’s potential for your gaming group.
-If you missed free rpg game day well they have a cure for you. You can now get the free adventure for Deatwatch entitled Final Sanction
- The Lord of the Rings boargame is being released under Fantasy Flights silver line. What this means is that there will be updates, new elements but mostly the same Lord of the Rings boardgame that everyone has always loved.
-This is kind of expected but there is a game master’s toolkit for Deathwatch coming soon. Features you typical screen and adventure. For more details, check here.
Need something for an RPG-fan Dad this weekend? Maybe you already are a father and you want to treat yourself? Maybe you don’t fit this criteria and you just like free stuff? Well, good news for you, then: tomorrow is Free RPG day! Swing by a friendly local game store and see what they’ve got to give away for free. I can’t imagine stuff lasting long, so get it while the getting’s good!
Free RPG Day 2010
Well I have been getting into the swing of things again and looked over at what I could really get myself involved in enthusiastically to get a game going. I then came across (Because it’s so freaking huge) the Warhammer Fantasy Roleplay box I got at PAX this year. I’ve been very skeptical about it. I never played the previous edition but heard how gritty it was from friends. After getting into the miniatures, the MMO this was of course a natural progression for me. But again part of me was skeptical from some of the previews. The special dice of various colors and the use of a bunch of cards that it looked like boardgame / roleplay hybrid.
All that said of course I absolutely wanted to try this game out and give it a fair shake. So this past monday I opened the massive box. Give it to Fantasy Flight Games to make a really high quality box and of course books, cards, etc. The art is fitting for Warhammer and it helps set the mood. Of course the place to start is the main rulebook since we need to know how the rules come together. And then I discovered just by flipping through a few pages that the binding is maybe not going to be great as one page has semi detached. If there is one thing that I absolutely hate about books like these are bindings that fall apart easily.
I managed to read through only 3 chapters now and have to say that it’s making my apprehension of the rules and cards go away. In fact it is very simplistic when you boil everything all down. The character sheet is small, holds what is needed, no beating around the bush and has a purpose for everything. I don’t think any part of the sheet has any unused space. Even the dice thus far seem to flow very well in how the are implemented. Your not overly confused as to the mixture of colors as one may initial think. I know at first sight seeing 7 different colored dice can make you take a step back and think ok, maybe this is not going to go well. Have faith though.
I like where it’s heading with the party sheet and party dynamics. At first I thought that it was trying to force conflict onto players via their tension mechanic but having played mostly as a player in games and ran a few games, it’s an interesting tool to just point out that the group has some built up aggression. Your not always going to get along in a group and having a little reminder that at some point something can trigger off is good. I think it will not force the tension but help people roleplay it out.
It seem’s rather odd saying that a mechanic will help people roleplay however sometimes depending on groups you have the players who get into the thick of things but then you have the other side of the coin where they need enticement to let loose. It’s not that they are bad players but sometimes a gentle push is all they need to have some tremendous moments.
I also like how simplistic the sections are broken up into. It’s not bombarding you with histories and cultures. You get small descriptions of your races and their histories but it’s kept very player friendly with the rest to come most likely in the other books for the GM. The cards while it seemed gimmicky at first I can see their usefullness in making the game expedient. Going into this system with an open mind really helped grasp what the intention was and that’s to roleplay. The system is made to work quickly without going to flip over chapters.
My only complaint thus far aside from the binding issue would be it’s practicallity for playing online. I can see without all the cards that it would potentially be a hassle but at least now for those iPhone users (like who doesn’t have one) then you have the official dice roller application. This makes things much simpler. I ideally would love to see an official add on for Fantasy Grounds but that”s just my personal preference.
I will post more as I read along.
ChattyDM at Critical Hits has an article all about having too many things that might be considered “awesome” in an encounter, and what GMs can do to avoid falling into that trap. It immediately reminds me of that line from The Incredibles: “When everyone’s super, no one will be.”
From the article:
I’ve recently discovered a pattern common to the gaming sessions that leave me somewhat unsatisfied. I realized that it’s partly because encounters reach a state of complexity such that players become confused about the best way to navigate through them. The goals becomes fuzzy or the options are either too numerous or too complex mechanically to be used in full.
It’s not just the players though, I too become lost in options and end up dropping or forgetting powers, tricks and other things that looked awesome on paper while writing such encounters.
Read the rest over at Critical Hits
While we still do not know for sure when the Warhammer 40k MMO is coming, the folks over at Kotaku have a glimpse of the MMO for the first time which is pretty cool. I hope adequate time is taken to bring out the MMO. I was a fan of the Warhammer Fantasy MMO but there were quite a few aspects missing. These things can break a game and unfortunately the MMO was punished for not producing what people were told would be there. Notice a theme for Warhammer today? I think the franchise is on a roll, for better or worse.