I’ve probably already said too much, but I can’t not share these invaluable resources with you all. Sometimes you’re getting ready for a game and you sit down to begin writing out what’s going to happen next and it happens. Or rather, it doesn’t. You strain to get the ideas flowing, but you’re coming up dry. Or, like many people, you simply didn’t have time to do much planning. Well, there’s help for that, and it’s not a twelve-step program or anything like that. There are system-agnostic sites that provide jumping points and inspiration for plots and a plethora of other elements for your games. They have come in handy for myself and my games, and I’ll bet they come in handy for you as well.
Has been the Dungeon Master for the group since the early nineties. It all started when a school friend’s mother ran U1: The Sinister Secret of Saltmarsh for him and some friends. Enthralled by this new thing he'd discovered, he quickly assembled a group of his own and began running games. From that point forward, he was hooked and hasn’t looked back since. He’s run games that run the gamut from old school to indie, and is always looking to try new systems or tinker with existing ones. View all posts by Curt