Heroica, like Heroquest with LEGO.

On my recent trip to Orlando, I visited the LEGO store in Downtown Disney and found a product that for some reason had completely missed my notice, most likely because it hadn’t been released in my area back home in Montreal. That product is one of the newer additions to LEGO line of board game sets, aptly named: Heroica. Needless to say, I quickly purchased all one of each set available in the series.

For those who are not aware, Heroica is a LEGO game, you build the set yourself and thus can customize ad infinitum. In Heroica you play one of several possible heroes tasked with defeating a great evil. Your character is reperesented by what I have come to call a microfig, it is essentially a LEGO minifig with no movable parts that is only one square in width and depth and stands two blocks tall, but still filled with all the lovably adorable charm of your standard LEGO characters. If you own all four of the sets, you and each other player can choose from six different characters to play as: Barbarian, Wizard, Druid, Knight, Thief, and Ranger. Each character has a single special ability, all special abilities in the game are classified as either melee or ranged.

The rules are simple, you and your fellow adventurers must make your way across the playing field and try to be the first to reach the boss area. To move around the board and combat monster you roll a single LEGO die which has 4 different designs on it’s 6 sides: a shield, a sword and 3 dots, a skull and 2 dots, and lastly a sword, skull and one dot. There are two each of the sword (3 dots) and skull (2 dots) sides, and only one each of the other two. There are two types of rolls you will be called to make, a move roll, or a combat roll. You roll the die on your turn and move a number of spaces up to the number of dots on the side you rolled. If you roll a shield, you may move up to 4 spaces or use a ranged special ability. If your character ends up in a space next to a monster, you must end your movement for the turn and combat the creature by rolling the die again. The results fo combat are based on the side you roll, a sword means you have defeated the enemy. A skull means that you take damage equal to the creature’s strength (you only start with 4 health) and move back one space. A roll of the side with a skull AND sword means that you have defeated the creature but are wounded too and take damage equal to its strength and move back one space. A roll of a shield means that you defeat the monster OR you may used a melee special ability.

The winner of the game is the one who reaches and defeats the boss of the map and moves to occupy the boss’s space. If however, your hero loses all their health, you must spend turns healing yourself by rolling the die and healing an amount of health equal to the number of spaces you would have moved with the roll. Once you have reached your max health, you can then move as normal on your next turn.

The four sets in the series can be combined, allowing you to play what is called Epic Heroica. In the 3 larger sets, the players may spend gold they find to purchase weapons from the shop, each weapon gives the character an extra special ability that they may use, which allows the player to perform an ability similar to one of the other classes only slightly weaker, this adds a nice dash of customization to the game is can allow you to have a wizard with a good melee special ability or a barbarian with a good ranged ability, or simply give the ability to heal to a hero other than the druid. These extra special abilities can really make a difference when playing a longer game such as by combining all the sets. The four sets are:

Draida Bay, the smallest set of the four and one that only contains two characters to play as and a handful of minor creatures. Draida Bay starts the heroes on the docks after disembarking from a ship and exploring a small grove to find and defeat the goblin general and his goblin warriors This is really more of an expansion to the other 3 sets.

Waldurk, a forest and wilderness area is one of the two medium-sized sets and has the heroes facing spiders and werewolves under the command of the evil Dark Druid.

Nathuz, the second mid-sized set, is a dungeon-styled area that has the heroes facing golems and bats led by the golem lord.

Fortaan, the largest set is a castle set filled almost to bursting with goblin warriors and goblin champions all led by the deadly goblin king.

Each set also has some special items and potiosn scattered throughout that give extra abilities to a hero or can simply be sold back to the shop for extra gold.

I played an Epic game last night with Deb and we had a blast. She was a druid who bought a bow and arrow when she had the requisite 3 gold (the price for any weapon in the shop) and I was a wizard who eventually ran around swinging a battle axe. Deb won by a mile because, as expected her rolling was a lot better than mine, but I didn’t mind, I was having too much fun.

The game plays quickly and smoothly and is simple enough for younger children, but has enough of an RPG feel to grab adult players as well. I can’t wait to play a full game with both Deb and Bry and see how that goes. And while the game plays great with the rules as-is, I’m going to give a little though into possibly working out some sort of co-op mode and maybe making my own additional tiles using other lego games or simply pieces from Bry’s LEGO bin, I think some city-themed tiles could make for a neat add-on and add to the role-playing feel. All in all, I highly recommend the Heroicasets to anyone who enjoys LEGO or used to love Heroquest.

Rebooting a Comic Universe

As some of you may have heard down the grapevine, DC Comics is set to remodel it’s entire universe this coming September with 52 series issues all starting with numerically at number 1. This one caught me by surprise when I first noticed the news and have had a lot of time to kind of go over the decision and get my thoughts in order. All I can really come up with though is DC….you suck balls. Now I have collected comics since I was a wee little child and ventured into both the DC  and the Marvel universes. I quite enjoy both really however I tenended to gravitate more towards DC as it was more traditional superheroes. It was more colorful and never really tried to get out of it’s way to seem like the cool kid on the block with matching costumes and attitudes. Everything at DC while at times very serious could also been seen lightheartedly.

But that just brings me back to why the decision was made. Typically in the comic universe you have events which aim to shake up the status quo of a title or the universe in general. It introduces either new villains, hereoes, locations, items, etc that will inevitably change how we see things. In fact this is what the companies typically do as well to get people buying again. Everyone loves a major plot point. Take DC Comics Blackest Night story arc which spawned other arcs and seemed to steamrole through tons of sales. Green Lantern had suddenly become even more relevant then he had been and the status quo was changed. However not very long after we have Flashpoint which stars Barry Allen in another timeline. We can only assume this will lead into what will be the new status quo but here is where the rub comes in.

We are even told that some of the iconic events like Blackest Night, Death of Superman, Zero Hour and many others have still happened yet certain teams or characters within these stories never existed or existed in this new re-imagining. This is my biggest beef I think concerning the changes. It tears apart the legitimacy of those past events because certain characters were involved, they had a certain relationship which had an impact onto the story and what might have made a scene poignant is now gone yet still there somehow. I am sure some of this will be addressed via upcoming issues and attempts at explaining these events via flashbacks but it seem’s very sloppy at best and horrible PR to those who have invested for many years more then even myself.

I agree that yes, maybe the universe has to change a bit to make it fresh however I don’t think it needs to be done as drastically as it’s being done. I’m very torn about this but I will be honest with you that some of my apprenhension is someone who is used to the status quo. Some already I am slightly jaded.

With this new remodelling of the universe, literally all your iconic characters are changing permanently in some fashion. Now this can be both good and bad. It’s good that it changes what we know and add’s new elements to a character. Things will seem fresh and new however what you knew about your favorite character will be gone and all that was previously established with him. DC has been saying that they are doing this to make things accessible to new readers and providing interesting concepts for the older readers. This is where I have to kind of take a stand. This seem’s to be a recurring theme society wise today that things of old cannot possibly be accessible to new readers so let’s make them younger and more hip. This is especially evident when you look at the new DC universe. All the characters look like their are either in college or filled with teenage angst. Attitude for the new era so to speak.

I think this has to be a message to all companies that yes, there is a younger generation but just because they are younger does not mean they cannot understand nor recognize things from the past. I jumped into comics when I was young and I learned (by reading) about the histories of these characters. Movie companies do the same mistake sometimes. They remake movies but try to add a hip new element, make the character more modern for the kids because that will hopefully equate to dollars. And yes, I get that money does factor in their decision. If sales are not good in an already dwindling paper medium then things have to change.

If I look at DC Comics online strategy they are lightyears behind. They attempt to charge for one thing the same amount for a PDF of a comic as an actual issue. This negates any collectability associated with their comics. Your paper medium should be more expensive because it’s physical. It’s a premium and not a digital file with no real value. The kicker to all this is generally you have to read these titles online via their respective viewer thereby making you not really the owner. Maybe this will change by September and hopefully it does but it’s a symptom of another publisher who does not know how to handle the modern era yet aims to market in on it.

But like it or hate it we know what is coming. I obviously have my reservations about it however I do have some hope that their advertised new concepts concerning the characters will indeed pay off and revive the industry. But if it doesn’t though and thing stagnate, then I have to ask was it really worth trampling over years of history to be the cool kid on the block again or wouldn’t have it been better to be creative with what has existed already and do something fresh there. That would mean writers had run out of ideas for an existing world which to me is scary in itself.

 

Help Kickstart Children of Fire to print!

I am not sure how many fans their are out there of Children of Fire. It’s a setting which is based around Angel vs. Demons. If you have seem movies like The Prophecy then you pretty much get the overall gist of what it is aiming more. Children of Fire can be found online via the Methods in the Madness site where you can get all the setting and rules for free. BUT what fun would that be. Ok yeah sure it’s free but if you try it and love it then I really recommend you help kickstart them into the printed version.They are a small publisher at the moment so I highly suggest to help them out. We at the RPG Hub had a campaign at one point during the summer many moons ago and quite enjoyed it. Perhaps will get around again to it at some point so we can pop out a review.

Free Children of Fire RPG rules and setting

Help Kickstart Children of Fire RPG into print

Miskatonic University for Arkham Horror now available

This one kind of swooped under my radar but I highly recommend this for anyone a fan of Arkham Horror boardgame. This one of course revolves around Miskatonic University and add’s some new locations. Now I wonder how long they can keep adding on to this boardgame. It seem’s to me already if you play with two expansions your number of cards added to the game is staggering. Despite that, this is a must by for me as I am a sucker for this stuff.

Is D&D Critically Failing?

With Gen Con coming along their is a lot of buzz around forums that there may be an announcement to a new edition. Now mind you this actually happens every year that their is talk of this kind. There is also the typical edition wars of why 2ed was better then 3rd and while 3rd is better then 4th, etc. After reading a lot of this ongoing debate and speculation I just have to say..why can’t we just love Dungeons and Dragons for what it is. Now I have been a roleplayer since 2nd edition and have seen a lot of things come and go. Some decisions I liked and some I didn’t. Back then the company was TSR and now it’s WotC. Either way, they tend to get beat on for their decisions. To make things worse Pathfinder seem’s to have surpassed D&D in sales.

When I think of the editions, I take a look back and yeah, nothing is perfect between any of them. 2ed made running games a bit of a drag. I couldn’t just throw simple creatures against my party. I had to wait till they were all an appropriate level because otherwise the wizard or the theif would definitely bite the dust or maybe the whole group. It was a bit ridiculous when you think of it. I remember running Hail to the Heroes for Mystara back in the day and the group nearly died from a simple creature. It was a mixture of purely bad roles and the nature of the mechanics. But it was a bit of a flaw that was there. Why was something that should be a no brainer fight so deadly. Oh and we had mechanics like THACO and armor class math to determine your ‘To Hit’. It was a bit wonky when trying to organize an adventure or hell even when playing. Also remember the bazillion books? From all the racial books to the equipment books, then there was the class books and oh yeah, the famous unique blue books. It was over saturated and something just about everyone disliked. But we learned to love it anyways because we roleplayed. It was a kill the monster and onto the story.

3rd Edition was much better. The system in my opinion just worked. Sure it also had it’s faults like the others but nothing really that I could insanely gripe about. Ok, magic was done much better. Players had more going power at the start. It was still work to run an adventure. The books were more DM and player centric in the crunch department. Adventures? What adventures? The generic setting in the core rules was supposed to be Greyhawk however we only really got a Greyhawk book much later on. It was not anything extravagant either. It was more of a book to tide those who were itching for one over. Gone were classic settings like Spelljammer, Planescape, Ravenloft, Dark Sun, Mystara. Fan sites were created and supported these sites. Oh did I love the Secrets of the Kargatane website. Some sites were just great support while others….not so much. But this was not TSR or WotC fault. This was the hard reality of the world we face even now of sales and sustainability. They needed to cut things down and for all intents and purposes it worked. Dragon and Dungeon were handled by Paizo and I even bought mags which was something I never did before.

Hey, remember the OGL? Holy crappers was that ever the must brilliant idea. 3rd parties came up from the ground and released awesome settings and alternative mechanics but all in keeping with the core rules of Dungeons and Dragons. It was fantastic. Sure some of the material was crap but there was something for everyone. Heck, even some of the best adventures and games were from other publishers who used the OGL. You pretty much had to by the core D&D rules because everything centered around them. From a company standpoint that is brilliant as your market explodes. Want to play X publishers adventures or settings, well you need to by the core D&D rules.

3rd Edition however did irk me in the sense that 3.5 came out. It was a good rules update and I liked it. But it made you by everything all over again. I think at this point I had a sense that things were getting a bit bloated on the ego side of things. It also didn’t seem like too long since the original 3ed books were out and suddenly we needed an update.

And then….4th edition. 4th edition was out very quickly. I remember a lot of hype behind it all. I also remember that suddenly the OGL was replaced by the GSL and that suddenly all the retro settings that 3rd parties had were suddenly gone. I also remember a lot of other companies that just gave in as to my understanding, they did not want to work within the GSL. God that was annoying and from all the good will that was built with 3rd edition it seemed like a totally dick move. But not all decisions are wise decisions. I lived with it despite the annoyance. The core rules came out and you know what, it’s a much easier game to play. From a DM stand point the difficulty of encounters is much more flexible. However on that note, the combat can drag on forever. Who the fuck thought it would take so long to kill a small group of kobolds. Like almost 2 fucking hours!!! And no, we are not playing it wrong which is the worst part. You have minions which dissapear fast but the named kobold is always the toughest and has a high hit point statistic. Also with all the players new abilities there is a lot of referencing. Since the game is more strategic combat wise, everything uses tiles, powers like mentioned need to be checked for how many squares are affected, etc. I remember in 2ed we used maps and combat tiles sometimes but it was more generic to know visually where you are and what you are doing and common sense on direction and range you made whatever attack.

But that is the thing right there. If you look back on ALL the editions there is change whether good or bad. I can go back and play each and be content. Of course you may be for one particular edition and that’s ok and this goes really for any system and not just D&D on it’s own. I think what get’s everyone riled up is that they want to see D&D succeed so much that people really get angry when things are not working out. I know I want them to succeed. To me they were always the number one for my roleplaying needs. Sure I played other systems but D&D was my first. But I think the best thing anyone can do is head on over to the Wizards community and open some dialogues. Help make things better and if your not happy then show it with your money.

If I had my wishlist of things I would want WotC to do right now to help fix things up would be the following:
- DDI needs to have something more to it then it does. It’s been a blessing and a curse. When their digital initive took place, WotC took away all PDF’s from other sites because piracy was apparently rampant concerning their books. Guess what, still is. But they need to provide support for their older material. They also should be competing against or absorb Fantasy Grounds. When 4th edition came out we were supposed to get a virtual table top. We didn’t and they lost some major points.

-We need a clear concise entry point into D&D. We got not only the core rulebooks but we now have a retro red box and the Essentials. Your confusing anyone new who wants to jump in and dividing your market up further. Basically they are causing themselves harm in the long run.

-I would like to see some good solid adventures. And not just a remake, I would like to see something new and epic taking you from the ground up. I don’t see why this cannot be done well enough especially from WotC.

-Novels…this is a bit of a sore point. Back in the day we had ton’s of novels on the market for all settings. But even now when I head on over to my local chapters the novel section is slowly dying out. The Dragonlance section which was by far huge has now dwindled to the point where not even many of the main arc’s are even present. Forgotten Realms has also died down. All the other setting novels have dissapeared aside from a few Dark Sun which appeared due to the setting coming out again. But why not the rest? Not worth it? Is putting out a Ravenloft or Spelljammer novel that upsetting to the market even if done in occasional little quantities?

But those are my little changes I would do and please note they are simply one mans lonely opinion. Maybe one day we will all move on from D&D to something else. It could happen but when I personally look back at every edition of D&D what I remember most is that despite whatever flaws or frustrations I had with a system or decisions made by WotC, I remember seeing a group of guys sitting in a basement around a coffee table or playing on a virtual table now that were further apart just having a good time.