The Failure of Spellfire

Here’s an interesting article about the history of Spellfire, TSRs failed answer to Magic: The Gathering from the 90s. To be honest, I’d actually completely forgotten about the game existing until I saw this. From the article:

TSR was looking to piggyback on Wizards Of The Coast’s success, and soon. The company gave its vice president of product design, Jim Ward, just six months to create a CCG good enough to compete with the burgeoning Wizards Of The Coast juggernaut. Along with fellow game designers Steven Winter, Zeb Cook, and Mike Breult, Ward set out to create a card game that would utilize TSR’s substantial creative resources and improve on Magic’s shortcomings. The goal was to introduce a distinctive, higher-quality game, rather than just a D&D-themed version of Magic.

via Not In The Cards | Feature | The Gameological Society

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Has been the Dungeon Master for the group since the early nineties. It all started when a school friend’s mother ran U1: The Sinister Secret of Saltmarsh for him and some friends. Enthralled by this new thing he'd discovered, he quickly assembled a group of his own and began running games. From that point forward, he was hooked and hasn’t looked back since. He’s run games that run the gamut from old school to indie, and is always looking to try new systems or tinker with existing ones.

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