A Kickstarter Tale of Woe

Kickstarter is pretty much a phenomenon right now and I know a lot of my friends have used it. I myself have only used it once but from what I have seen and understand is that there is a general rule of thumb and that is nothing is ever on time.

I have partaken in the Call of Cthulhu 7th Ed Kickstarter in 2013 and what was to be released in 2014 is now heading towards roughly Halloween this year. From what I understand there was lots of issues and Chaosium almost going under, followed by changes in management to help get the company back where is should and now being run by Moon Design.

As my first foray into the Kickstarting realm I cannot help but feel soured on the experience. I get that not all of them are like that but they have a tendency to always be a bit late and that is fair to an extent.

Shit happens as they say, artists get sick, ideas change and the project evolves with it potentially running wild. I’m pretty sure many of you can relate with your own experiences. I think the key to any Kickstarter is communication.

It’s disappointing as a consumer to have to wait for something your so excited about, especially something you paid for already but it’s even more bearable when you have an idea of how things are going. I know from the Call of Cthulhu 7th Ed that updates have been all over the play from frequent to non frequent and all the way back to frequent.

I have nothing against Chaosium nor the product. I know from managing a huge budget project that it’s frakking hard and I applaud that they are working extra hard these days on more updates and giving hope to all involved that this project will see the light of day. Other projects on the other hand sometimes don’t end in a Happily Ever After and if you have been a part of that then you have my sympathies.

I don’t think this will be my sole Kickstart but I am a bit more weary of the process but I think know now to keep my expectations lower and having the mindset to tack on extra time that the experience will be a lot better.

If you have had any rough Kickstarter experiences, let us know.

 

Published by

Carl

Was recruited back in the first year of high school to play this odd game called Dungeons & Dragons by his friends who would become his family. Tending more towards darker themed games like Call of Cthulhu, Ravenloft, Gemini and other such titles; he has also ventured into other genres as his interest has developed. If there is something cool to play out there, he will play it even if it hurts his brain.

2 thoughts on “A Kickstarter Tale of Woe”

  1. Kickstarter is not a preorder system. It’s a gamble, through and through. With any gamble, you win some and lose some. I find that most projects will give you a sense one way or another as to whether they can pull it off with their budget expectation within the timeframe they expect. That said, most projects slip past their expected release date. That’s just the nature of development in a lot of cases. The trick, though, is to not slip TOO far beyond the expected release date.

    As of this writing, I’ve backed 109 projects on Kickstarter. 19 of which I haven’t yet received and have missed their deadlines. Only about one of those appears to be something that may never get released, and luckily in that case I only spent $5. I like Kickstarter a lot, but it’s not perfect and it’s like small-time investment. It’s a gamble every time, but I’ve gotten some pretty amazing stuff through it.

  2. While I think Kickstarter is a very interesting portal for entrepreneurial people to get started, I cannot help but notice a lot of past big book publishers going to Kickstarter to get their books created. I think it speaks volumes in the publishing times we are in because those companies are no longer so big and in the case of Chaosium, almost went under. It really is in the end a total gamble.

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