Critical Hits Reviews Dungeon Master’s Guide 2

I must admit that with all of my concentration as of late going into preparing for Trail of Cthulhu, it completely slipped my mind that the DMG2 was out today!

For Dungeon Masters of all stripes, new and experienced both, the DMG2 is a must-have and will challenge the ideas of even someone who regularly dispenses advice on running RPGs (such as myself). This is the first 4e book that I can recommend to non-4e players for the strength of the first chapter alone. Plus, for 4e DMs, you get an extension of all that came before in the original DMG.

I must admit that I wasn’t impressed with the DMG from 4e, especially compared to its predecessors. I was told by other reviewers who liked it (and disliked the other two books) that it was a great primer for new DMs, and that may very well be true, but for someone who has as much XP as I do on running games, the only highlights were page 42, up-leveling/down-leveling monsters, and treasure parcels. The DMG2 builds on all that information and brings a lot new to the table while developing the concepts established in the original book.

Read the rest at Critical Hits

The Daily Wizard

Well Wizards of the Coast has some interesting updates for us today.

1. They have finally released the Art Gallery for the Dungeon Master’s Guide 2. If you’re like me and love to collect all the art you can get, then pay them a visit and download away.

2. The Assassin Paragon Tier is here.

3. They have a new Class Acts: The Warden available where you can learn a bit more how they function in the world.

Question: What do you think of the new Assassin class and do you think it’s