On April 26th, Pinnacle Entertainment Group will be launching a Kickstarter for a conversion of Palladium’s RIFTS setting to Savage Worlds. The Kickstarter will run until May 19th, at which point we will know whether there’s enough interest in RIFTS on another system. Personally, as someone who grew up playing Palladium games alongside AD&D 2e, but grew to understand that there were better systems than Palladium’s now-well-aged system, this is a welcome sight indeed. I’m very curious to see what the final product looks like, and it might very well be a good reason to return to the gonzo* world of RIFTS.
Kurt Wiegel has a new review up, this time for the new Realms of Cthulhu supplement for Savage Worlds. Being a big fan of Savage Worlds and anything Cthulhu-related, I’m chomping at the bit to see this book for myself!
In regards to alternate systems, Trail of Cthulhu is perfect for more investigative games, in my opinion. However, if you want something more pulpy then I think Savage Worlds is a fantastic fit, and for that sort of campaign this book would be invaluable (from what I can tell).
Kurt Wiegel from Game Geeks has reviewed the sci-fi toolkits for Savage Worlds, a game that’s near and dear to my heart. I’ve only ever looked at the Gear toolkit, but the bestiary sounds very cool, and might be handy whenever I get around to running Slipstream.
Patrick Benson, over at Gnome Stew, posted a good article about how railroading can kill a player’s enthusiasm. It’s certainly something that I’ve grappled with as both a player and a neophyte GM.
About five minutes of game time into this scene there is a knock on the door. Drat! What to do? My PC took a knife out and sliced the palm of his hand giving himself a nice fresh wound. With the captain hidden, and the data crystal buried in the pocket of a two-fisted ambidextrous combat machine, the PCs open the door to some lowly NPC thugs.
“I need medical attention!” screamed my PC. “Look at all of this blood! I’m feeling faint!”
The other PC started hamming it up as well, and we began to make our way to the door. Does the GM ask for a roll? Does the GM explain what the PCs will need to do to pull off this trick? No.